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Additional Notes bowl set 11/20

Creating the model

To begin with I created a bowl which would be the main piece of this 3D asset, I did this by starting off with a cylinder which i extruded upwards and to it’s sides, I then went in face view and removed all of the faces on the top of the cylinder, this is to make the top of the bowl open. After this i moved onto the plate, for this I created a simple circle plane which I then manipulated slightly inside the vertices tab, this was to create a realistic curve to the plate where the bowl would be situated inside of, I then beveled the plate to give it a smoother and more realistic view. After this I moved onto the cutlery, for these 2 items i made simple cubes which I elongated and then extruded specific faces into the shapes of a spoon and a fork, this was quite challenging as I needed to get them spot on to look in place. Finally I decided to make another circle plane which I made into soup which would sit inside the bowl itself and imitate what the soup would look like.

Texturing

For this asset, I added some simple textures from substance painter onto my model, for the bowl itself I have a ceramic type texture to it, for the plate i did the same, for the spoon and fork i added a metallic texture to them both, and finally for the soup I cultured it brown and gave it a bit of transmission so that it is not a solid looking object, but slightly transparent.

UV’s

Below are the UV maps for my objects:

Bowl
Spoon
Fork
Plate

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