Creating the asset.
When making the model I first created the main body, I did this by adding a cube and then adding lots of loop cuts to the back end of the cube, then I raised these up and curved it so that it would look nice and smooth, I then raised the final ones behind that straight up so that it would meet the curved vertices. I then made the tabs which the person using the cash register would press, I made these by adding a cylinder, curving and beveling it, then I extruded the top vertices and made a little circle out of it, I then duplicated it many times to create a lot more versions of it. Finally on the front of the main box I extruded some faces outwards to make it look like the money opening at the front is coming out.



Texturing
When texturing I started by texturing the main box as a very metallic texture to make it look like a standard cash register, after this for the bolt rack that I made, I also added a metallic texture along with some nails onto it. For the tabs I had 2 separate textures, one was a dark colour metal, the other was a pinkish copper metal, finally for the front opening piece I added a small strip of black along the front to indicate that it is there.
UV’s
Below are my UVs:


