Creating the asset.
To create this asset, I first began with a cylinder which I shrunk down and removed the top set of faces from it, after this I extruded the top set of vertices and create some loop cuts below it, I then lowered these vertices and dragged them outwards a little bit to create a lip at the top of the pan. I then moved onto the handle which I created using a nubs curve which I drew onto the scene and then added a cube which i used to follow the lines after adding many loop cuts to the object, and shaped it into the shape of the handle. After this i created a rack which was just a cube and then made some hooks which attach to the rack and into the handle of the pan itself.



Texturing
I started off by texturing the pan, I used a slightly metallic dark grey colour which most pans are like, i then used a light grey colour for the handle along with a black hook and orange rack, these colours contrast each other so they stand out individually.
Uv’s
Below are my UV’s for my asset.

