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Additional Notes Sink 16/20

Creating the asset.

To create my asset I started off by making a cube which i elongated and manipulated to resemble a shape of a sink, I then raised parts of the model so that it would have some distinct sides to it. After this I made a cylinder which i beveled and moved to create the shape of a tap, after this i added a couple more cylinders and some cubes which I shrunk and positioned to make them look like taps, Finally I added a plane which I turned into water.

Texturing

For texturing I gave the main body a yellow ceramic texture from substance. For the taps I gave them a copper texture along with a red and blue stopper depending on the tap. Finally for the water I made it a grey/blue colour with some transmission for transparency.

Uv’s

Below are the UV’s of my asset.

Main Body
Handles
Tap

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