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Additional Notes Vending Machine 12/20

Creating the asset

To begin with I made the main body of the vending machine, to do this I made a cube in which I extruded and added some loop cuts to it, after this I manipulated the new vertices from the loop cuts to make a small opening in the front of the machine so that it is imitates a vending machines opening where items come out from. After this I moved onto the numpad, for this I created a main body for it using a cube, and then smaller cubes for the letters and numbers that people would press to get their items out. I then moved onto the shelving inside the machine, these were just cubes which I elongated and shrunk length wise to make them into standard looking shelves. Finally I made a plane which I would use as the glass on the front of the machine.

Texturing

For texturing, i create simple materials using the aistandardsurface materials inside of Maya. Firstly I created a grey/black colour with high roughness for the main body, this is to make it look matte. Next I added a grey colour to the body of the numpad with a lighter grey colour for the numbers and letters, in addition to letters and numbers that I screenshotted from a Word document i made with the same letters and numbers. After this I made the shelves black with high roughness to make a matte colour like the main machine body. Finally for the glass plane I added a blue tint to it and also gave it some transmission so it is see through.

UV’s

Below are screenshots to my UVs in the asset:

Shelves
Main Body
Numpad Body
Numpad Button

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