Creating the asset.
Creating this asset was quite difficult because of all the parts involved in it, however I managed a good model in the end. To start with I made the main box and cut out the top face in it, I then gave it some thickness so that it didn’t look bad. After this I created the tub that will be put into the deep fryer, this consisted of a lot of planes were made to look like metal railing of sorts so that once i textured it, it would look good, in addition to this the handle was made of some half donuts and a couple cylinders. After this i made an onion ring out of a donut which i scaled down, took divisions off of it and then sculpted into a rough shape of an onion ring, finally i added a brown colour liquid which would be used as the oil inside the fryer.



Texturing.
For texturing I went with simple colours as I felt it stood out more. The main body is a grey colour with the roof of it being a darker grey/brown colour. The feet to the fryer were a flat white throughout. The main tub inside the fryer was a metallic texture with a white handle, finally the onion rings were orange along with a dark brown liquid for the frying oil.
Uv’s
Below are the UV’s for this asset.


