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Dev Blog Week 3

This week I began by creating some of my models. I created the floor, and the wall assets for the game. Below are the steps that I went through.

Wall:

To create the wall I started out with a simple cube which I reshaped and extruded to make it long, wide and flat, this is what I needed for the initial shape of the wall.

Here is the initial shape for the wall that I created.

After this I added some loop cuts to the object, and extruded pieces out to create tiles on the object. I then reshaped it a little bit as the tiles looked off, however I eventually got the shape that I wanted.

After this I then copied it a few times to create a wall that contains 8 of these blocks, I put them together and created the wall asset, ready to be textured.

Final Wall asset (untextured)

Floor asset:

For the floor I started out similar to the wall, I created a cube and made it smaller, however keeping the original length and width of the top and bottom squares. After this I once again used loop cuts to create tiles in the object, I made them uneven though as I thought it would look better than an

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