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Dev Blog Week 4

This week I began work on my door, firstly I had a look on the internet for some doors and found a door which I liked the look of reference pic here:

Figure 1, hospital hallway with door

This image was very helpful with the creation of my door as it gave me a rough idea of the door I wanted to make.

I began by creating a cube which I made tall and thin, this was to be the basic shape of the door and a reference for the hinges that I was going to create.

After this I created 2 hinges which I then grouped with the main frame of the door, after this I decided I would animate them so that once in the game, the player can open them up with ease. I did this by creating a start keyframe for one of the hinges, then moving the object and adding another keyframe, I had to do this with both hinges as I could not do them both together. After this I did the same with the door, making sure that it would keep in line with the hinges, and not look out of place compared to everything else.

(Start point)

(Resting place after animation complete)

Once I was done with this, I created a handle which was a simple sphere which I cut in half, extruded the bottom vertices into a cylindrical shape and then gave the main bit a bevel to make sure that it looked smooth and not choppy. I then moved on to animating the handle along side the door so that It would look in sync with the door and so that it would not clip through it when it is moving.

After this I created a window in the top centre half of the door, imitating the image in which the door had the same type of window, thus finishing my model before I will texture it.

References:

Pinimg,com, Available online: https://i.pinimg.com/originals/44/f0/29/44f029d314fc36ee11a6ad53e2ccff90.jpg [Accessed 17/03/21]

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