This week I created the key that would be used within the game.
Firstly I started by adding a torus to the scene, I lowered the subdivision height and width and then increased the radios and scaled the torus down to make a larger circle inside of the torus. I then manipulated the vertices on one side of the object and moved them to make a slight ovel shape.

I didn’t want it to look perfect so that it would look more realistic as a key from the 19th century as the keys back then weren’t perfect.
After I created this piece, I moved onto the main body of the key. Firstly I created a cylinder, which I positioned in line with the handle , I then elongated it to make it proportional to what 19th century keys looked like, and then created a some loop cuts to create the part which is useful for locks. I extruded some of the vertices downwards to create the lock part.
