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Dev Blog Week 6

This week I textured my assets, I went on a site called “CCO Textures” as the textures there are in public domain and free of copyright.

Firstly I started out with the door which I used 2 textures for, the first being a metallic texture which I used for the hinge mechanism for the door, the second one being a wood texture for the door and handle. I thought these were good textures to use as I feel it imitates doors of the time period well without.

Here is a image of the door after I fully textured it, i think it would look quite good in the game once I send over the files.

Next I moved onto the Wall, for the wall I used a simple tile texture because the asset itself was tiled. This fitted together well as it didn’t look that out there once the texture was on the asset.

For the last 2 assets, I added a simple concrete texture to the floor, this also included some foot prints to make the floor look worn out like the floors in hospitals would. And finally for the key I gave it a metal texture so that it would appear to be metal.

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