To give my character more of a realistic look i decided to add some texture to it by using Alpha channel brushes, these raised and lowered specific areas of the model where i wanted it to be bumpy, or smoother or ripped. It all comes down to my personal preference.
To begin with I used the blob tool with an alpha brush which has scratches. I used this to add scars and scabs to the side of my characters head and the back of his head, this is to convey his burns sustained, i also added small indents to the side of the head for where his ears used to be.

Side of head without Ear remnants.

Side of head with ear remannts.

Side of head with gas mask on to show how it looks.
After this I created a hole in the face where the nose used to be located at.

Nose remnants.
Once I finished the face I moved onto the clothes.
I began by adding details to the tunic using the scratching alpha brush, I did this so the tunic wasn’t soft and smooth but rough instead so that it looks better.

Side of tunic view.
I then painted the same brush onto broken part of the tunic to roughen it up and stop it from looking smooth.

Tunic rip with alpha brush present.
Below are some more images of weathering on the tunic.

Lower tunic area.

Backpack

Arm
I then moved onto the legs and did the same thing for the upper leg, I gave these a lot more damage as these are my characters original uniform.

Legs area with detail.