Once I finished the landscape texturing and trench texturing I moved onto adding my premade assets into the level. I did this by importing them into individual folders to make sure they are in an orderly fashion. Below are images of each of my assets inside my game level.
Box

Here is the box that i created, i have used this asset in multiple locations of my level, the first being in this screenshot within the underground tunnel where I added 7 in total for players to crouch under aswell.
I also added them inside the bunker next to the shell model that i made
Shell

Here are the shells that I created, I added these into my bunker within the ammo room as that is where they would be in real life, I also did this to fill out my level and make it less empty and to create an atmosphere that people would live in and work in.
Chair and table

I added the table and chair to the underground tunnel right at the entrance, I also included blood on top and around them to bring a sense of dread and suspense to the level.
Lamp

I added my lamp all around the level to light it up, I did this so I didn’t have to rely on spot lights all around in the sky, when in reality they wouldn’t exist.
Cannon

The cannon is located in 2 different areas of my level, the first one being an overlook position over the trench, and the second being inside of the bunker where there are 2 of them in firing positions.
Church

My church is the main weenie of the level as its well lit, on fire and quite large, it is located directly in front of the trench which makes the player want to go over and have a look, despite the danger of being blown up.
Bed

The beds that I made are used within the bunker part of my level, this is done so that I can create environmental storytelling around my bunker, this is to make the player think they are not alone in this level.
Sign

Here is the sign that I made, I decided to give it a wood material and leave it on a slant, as if it was knocked over or broken, this could make the player think that something could be roaming the trench causing the damage.