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Level creation

Improving upon level feedback.

Throughout my levels development I have had multiple sets of feedback through playtesting on what doesn’t work or what should be improved upon. In this post I will go through those bits of feedback and improve upon them.

Firstly the stairs up to the bunker were a main feature of feedback, multiple people mentioned that it was difficult to travel up due to the player needing to jump at multiple ones and it not being a seamless set of stairs. I took this feedback in and re-arranged the stairs to let the player smoothly walk up them without needing to jump at all. This will be good for reviews of the game as people will no longer be frustrated with it.

After I fixed the stair issue i moved onto the underground tunnel, in this area I recieved a couple of complaints about part of the map being broken so that the player can fall through and get frozen.

This image is before I fixed it.

All i did to fix the problem was enlarge the ground and drag it to close the hole where you can fall through.

Here is the problem after it was fixed.

Another piece of feedback I had was that the player would not be motivated to leave the trench as I have a feature implemented that when you leave the trench, you are blown up by an explosion. This would not work if players were not “tempted” to leave the trench, Therefore I modified my landscape a little bit and added some text above the hole pictured below.

This text can tempt the player to leave the trench as they may try to “beat” the explosion and get past it towards the destroyed tank and church.