As I have completed my blockout I began by texturing the ground around my trench.
First of all I used a grass texture from Quixel bridge for the base material of the ground within the trench and the ground surrounding the trench.

After making the base colour, I added different layers to it in the node editor of the landscape texture. I used a debris material, grass material and a forest floor/mud material.

I then moved onto the trench boards which the player will walk on inside of the trench. I used a wood texture from Quixel for this and added it to each board that the player will stand on.

Once the trench boards were textured i moved onto the underground bunker tunnel, I used the same material from the trench boards and added it to the ceiling of the tunnel.

I then moved onto the walls and the floor, I decided to go with a darker wood texture as I feel that would look nicer within the tunnel and it would also make i feel bigger if the player struggles to tell the difference in depth due to the dark material.
I added a black wood material to the stairs going up to the bunker

Finally for the outside area I textured the bunker with a stone type material, I then changed up some settings within the material to make each face fit together and line up. Then for the door I used a wood material that I previously used and then layered a door decal on top of it.
