For the group project, I was one of the 3d modellers. My task was to create some 3d models for the game, these being some background objects, the train locomotive, a sofa, revolver and finally a bridge.
My main strengths in this project was my commitment to making good quality models so that the models that other group members have made don’t look out of place, or so that they don’t have different styles. Another strength was being able to quickly make the models so that the group can test them within the game itself, this helped lots as if they wanted to see what something was like then I could make the model quickly
For all of my work on this project I used the free open source 3d creation software known as blender, I used this as I’ve used it for a few years now and I would say that I’m confident in using the software.
In addition to my 3d modelling work for the group, I also created a pre-vis animation that would be used as direct inspiration to the cutscene which will play at the start of the game, I did this to help the team member who was creating the cutscene get a sense of what he should create before he creates it.
I encountered some issues when making my models, for example my revolver file becoming corrupted, but once i recovered an older version I managed to remake the back half of the gun and improved upon the first version.
Another problem I encountered was the train cab breaking and not showing faces in the correct arrangement, I had to change the cab design multiple times until i got to a point where there wasn’t any clipping and everything looked normal.