When we began the project, we initially planned for a game that was to be made by only 3 people, however after 2 weeks we merged 2 teams together to create a group of 6.
We also initially planned on only creating a game that was quite short in length which would not have too many aspects to it, however after we merged the 2 teams into one we were able to add a lot more ideas which raised the overall quality of the project as a whole.
Once we finished with the initial ideas we decided that we could create many levels that the player will be able to travel through, roughly 7 levels, including many varying factors to them, like a floating level, a normal train level, a backwards train level etc.
We also had a small schedule which helped us when we first started creating the project as it helped us stay on time and helped us know what to do.
Finally we made a google docs page so that we could write down all the assets that we needed to create and all the levels that we needed to create too, we have boxes to say if they’re done and also what date they were done, this makes planning what to do next a lot easeir because it tells each modeler what asset they should make next and what assets have already been made by themselves or by others.

Here is the model sheet with colour coordinated this was very helpful because it gave us a sheet of models that needed to be created and we could choose which ever models we wanted and put our names next to them.

Here is the level priority and concept art tables, these helped us organize the levels and concept art pieces that needed to be created.