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Prof Practice Dev Log Professional practice

Professional practice dev blog 3: Leadership and teamwork

Overall the team worked very well, we were always communicating with each other via discord where we had a group to discuss the process of the project and also share images of what we had done at certain points in time.

The 3d modelers in the team worked well together as we were always communicating with each other about what models we were creating, in addition to this we also helped each other out when we encountered issues. For example when I had issues texturing my sofa, one of the other modelers helped fixing all of the UVs so that it was able to be textured without any issues.

There was also good communication to the team leader as once we finished a model he was able to add the models into the project to see how they were in the game, this was the same with the person who was creating the functionality of the game. For example when I finished my reworked revolver i gave him the files for it and he added it into the game and replaced the template revolver that he created with the one that I made.

One problem we did have with the team was the 2d artist who was supposed to make the main menu art as well as the logo for the game, however due to time constraints one of the other team members had to create that logo. The 2d artist did however, manage to create some very useful concept art at the start of the project which helped quite a lot when creating initial assets.

In general i think the teamwork and leadership went well when making the project and didn’t encounter too many issues.