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Prof Practice Dev Log Professional practice

Professional practice dev blog 4: Design Process

To begin the design process I began by researching the types of trains which were in 1870s America. I did this by going on google images and searching up different types of steam trains that were in America during the time period and then I took inspiration.

Once I completed this research I began modelling the train itself, I did this by creating multiple rough blackouts of the tubes and the main body and cab of the locomotive. After i did this i went into more detail for the intricate parts of the model such as indents for different parts of the main body, and also the windows for the cab. Then I made the wheels and mechanisms around the wheels.

Finally i textured all of the train inside of substance painter and sent over the textures to the game so that they are visible on the train when playing.

Train inside of substance painter after texturing.

I did this process for all of the models that I created as this was the simplest way to create all of the models that I wanted to make, plus it was also easier to make them in groups then texture them in groups too.

After I created my models i used my train model to create the pre vis animation, i did this by creating rough models for the environment, train carriages, bridge and train tracks, i animated the train going down the canyon path underneath the bridge where a character jumped off and landed inside the last carriage. I textured and rendered this and gave it to the team member who would create the final cutscene for the game intro.

Pre vis animation