To begin the design process I began by researching the types of trains which were in 1870s America. I did this by going on google images and searching up different types of steam trains that were in America during the time period and then I took inspiration.
Once I completed this research I began modelling the train itself, I did this by creating multiple rough blackouts of the tubes and the main body and cab of the locomotive. After i did this i went into more detail for the intricate parts of the model such as indents for different parts of the main body, and also the windows for the cab. Then I made the wheels and mechanisms around the wheels.
Finally i textured all of the train inside of substance painter and sent over the textures to the game so that they are visible on the train when playing.

I did this process for all of the models that I created as this was the simplest way to create all of the models that I wanted to make, plus it was also easier to make them in groups then texture them in groups too.
After I created my models i used my train model to create the pre vis animation, i did this by creating rough models for the environment, train carriages, bridge and train tracks, i animated the train going down the canyon path underneath the bridge where a character jumped off and landed inside the last carriage. I textured and rendered this and gave it to the team member who would create the final cutscene for the game intro.