Categories
Prof Practice Dev Log Professional practice

Professional practice dev blog 5: Reflection

Throughout the creation process of this project I learnt a lot of things, these ranged from modeling skills, to texturing skills, to working as a group and being able to work smoothly without too many problems occuring.

Firstly when it came to modeling my assets, I learnt a lot because I needed to make multiple high quality models and in a short amount of time, I learnt how to quickly make them so that I didn’t impede on the overall team progression of the project. I also learnt how to make them look good even if the meshes themselves weren’t the best, this was through texturing with substance painter and realistic textures/ materials.

Another part of the project that I had to learn a lot for was the pre vis animation that I created, this was because I had never done one of these types of animations before and I wanted to learn how to do it to improve the overall quality of the final cutscene for the project, looking back on it now, I think I did a good job as in my opinion it was the perfect reference material for the team member who created the cutscene.

A final big learning point for the project was GitHub. GitHub was important as it brought all team members together in a single place where we could put all of our assets, materials and code together so that the 2 team members making blueprints and the environment could create the game and make it playable. I think using this was a great idea for the reasons mentioned above.

Overall I think, for me, the project went quite well, I learnt a lot of new techniques and skills when creating a project like this, and also improved upon other things that I have already tried out before hand.