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Major Project Proposal

Blog 1: Major project Proposal

My Role.

In my team major project, I am the environmental 3d modeller. My job is to create the environmental models for our game that we are making as a group.

In addition to this i am creating multiple concept art pieces, this is to help the group grasp which direction we are going in regarding my models.

Overview of the story.

The main overview of our group project is that it is an early 20th century murder mystery game set on a boat. To solve the murder onboard, the player must traverse around the ship, looking for clues and interviewing witnesses and guests on board.

After finding different bits of evidence the player can interrogate any person that they see fit to be the suspect.

Genre

The genre of the game will be a noir detective thriller, this is because the game is majority played in black and white with slight colour depending on the circumstances at play.

Setting of the game

The setting of the game is on a paddle steamer named the SS Arctic that is travelling in the misty swamps of New Orleans.

Story

While the SS Arctic is travelling down the Mississippi river the main character, Detective CC Tisnley, finds himself amongst a reunion of sorts between a group of old friends when the host of the reunion is found dead under mysterious circumstances.

Detective Tinsley is then tasked by the ship’s captain to discover the root of this and to catch the murderer.

Characters

  • CC Tinsley 
  • Captain Luce (American)
  • William Eubanks (American)
  • Fernand Lacroix (French)
  • David Kirkwood (British)
  • Irene McAllister (British)
  • Lillian Brown (American)
  • Mr Watanabe (Japanese)
  • Franz Haber (Prussian)

Gameplay Mechanics

⦁ Movement

The game will feature a first-person perspective for when the player is walking around the ship looking for clues and evidence. The player can also crouch to possibly get into hard to access areas.

⦁ Interrogation/conversation

The player can choose several different dialogue options when talking or interrogating NPCs, this can depend on what evidence has been found and can change the outcome of the conversation or interrogation based on that.

⦁ Evidence gathering

The player can inspect different pieces of evidence by picking the pieces up and moving them around to check all sides of it. They can also pin the pieces of evidence to the evidence board so that they can keep a track of everything they find without the possibility of losing it.

⦁ Evidence board/deduction

The player can view the evidence board at any time during their playthrough and can make conclusions based on what evidence they have at any time, some evidence may incriminate people, other evidence can prove their innocence.

⦁ Journal/notes

The player will be able to make notes on a built-in journal which they can look back on at any time to see if anything written down can apply to different bits of evidence they may be looking at,

⦁ Puzzles for extra info (Not a priority)

The player may be able to crack open different safes throughout the game, this can give them extra evidence which they can add to the evidence wall, and it might help expand their knowledge on who may be the murderer, the player could also re-arrange paintings for extra evidence/clues too.

Visual style

The style of the game will be different to that of normal games, in the group project the main focus will be to make the game black and white, this fits in with the noir detective style I mentioned earlier.

However, in comparison to the harsh colour scheme of black and white, we plan on adding certain things that appear in colour, for example items of importance or blood, blood being a very noticeable red that stands out against anything.

Audio Considerations:

In the game there will be many different sounds, below are a list of some that will be included.

⦁ Ocean sounds/rain

⦁ Crowd muttering 

⦁ Boat sounds, engine, creaking etc.

⦁ Footsteps

⦁ Murdered victim weapon

⦁ Character voices/mumbling 

⦁ Jazz or appropriate music