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Major Project Proposal

Blog 2: Research For Major Project

Group Inspiration

The group has been heavily inspired by many games that share different features that we pulled into our own game. Below is a list of these games with the different features below them, and a small explanation to where they’re used within our game.

The Return of the Obra Dinn

The curse of the Obra Dinn helped us come up with the idea of deduction, use of the journal for taking notes and ideas. This also helped us with the idea of setting out game on a boat.

A Hand with Many Fingers

A Hand with Many Fingers further assisted us with deduction as well as the evidence board that we created where you can add evidence to and check over everything currently known.

L.A. Noire

L.A. Noire helped us with the inspiration for the Aquisition of clues system in our game. It also assisted in creating the dialouge system so that we can interact with all the NPCs aswell as interogate them too.

Batman Arkham

Batman Arkham helped the team with the UI elements of the game, it also helped us with the idea that exploration assists in finding clues and that the more you explore, the more clues to solve the murder you’ll find.

Mafia 2

Mafia 2 helped us decide on the aesthetic style of the game including approximate time period (early 20th century), and also the type of characters that are in the game.

How to make a good detective game – Game Maker’s Toolkit (YouTube Video)

This YouTube video helped the team create the right game mechanics for the game, Aswell as helping us decide what to include in our game such as evidence, clues, suspects etc.

Sin City (Film)

The Sin City film helped the team decide on the red highlights for blood, and also helped us decide on the final visual style of the game.

Personal Inspiration

Personally, for my individual work on the game, I was inspired by a couple of games these are listed below.

Red Dead Redemption

Red Dead Redemption helped me create a rough idea for the paddle steamer, this is because in the game there is a mission where you explore a paddle steamer, this helped me visualize what I needed to create, Aswell as it helping me to decide the style of paddle steamer itself.

Mafia 1

Similar to that of Mafia 2, Mafia 1 helps pinpoint to a further degree of the design that I want with my specific models, such as paddle steamers and general aesthetic of the time period.