Throughout the time we have had making the game so far, I have created several assets, mockups and concept art depicting my tasks within the production. In this blogpost I will go through each of them with descriptions underneath about what they are and how I did them.
Paddle Steamer concept
My first concept that I created for the game was the main paddle steamer which the game is set on, I decided to make this to show the group a rough outline of what the ship could look like and how it could be designed further along in the production cycle.
I made all the key things that paddle steamers have, for example the chimney for the steam to leave from, Aswell as the paddles on the side of the ship that lets it move. This lets my team know that I am creating the right ship Aswell as that I know what I am supposed to do.
I created this ship in blender and rendered it in blender using blockout textures.

Revolver Concept
One of the assets that I plan on making is a revolver, this can be used in a couple of circumstances, for example, it could be the weapon that the murderer used, or it could be the weapon of the detective who the player plays as.
As I plan on creating this asset, I decided to make a quick concept version of it, without textures but instead having a grey blockout colour to show that it is not a final model, but an early test version of it instead.
I created this in blender using multiple objects that I modified to create the proper shape of the revolver, this is shown below in the image.

Corridor Concept
As I am creating the environmental assets for the game, I decided that it would be good practice to create a corridor concept for what I may create further down the line.
I made it simple so that I can go back and modify it depending on team feedback, this is good as I can create it to be modular so that it all fits together like a Lego set and also lets me create different variations of corridors in no time.
I created this in blender using some planes Aswell as cubes.
