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Major Project Proposal

Blog 5: Project Management

Our group plans on adding a lot more to the game within the next few months, however, to do this, we must have good communication, therefore we have multiple ways of communicating with each other.

In this blog post I will go through the different ways of communication within our group, Aswell as the different ways of managing the production of our game, this will include group ideas, such as discord usage, google docs usage Aswell as Gantt charts/different charts showing progress among ourselves.

Asset list

This is an asset list with mine and Cameron’s planned assets on, the key indicates what stage we are at in development and what phase (importance) the model is, this will help us plan out what assets we are making and when we should make them based on their importance and also relevence to the game as a whole.

Group Google Doc

My team has created a Google Docs page which helps with the creation of our project, it gives us the relevant information that we need to know to create and complete the game, this includes but is not limited to, inspiration for our game, information on what assets are used, e.g. audio and finally an explanation of the overall story of the game, going into detail about it.

Gantt Chart

This is the Gantt chart that my team is using, this part specifically is for the myself and Cameron who is the other 3d modeler.

This Gantt chart spans 30 weeks, this being until the end of term when our game is to be finished by. It helps us understand the time scales and how many weeks we should take on each set of models, for example the highest priority, (Phase 1), models will be created first, this along with research and texturing will take us throughout the first few weeks until we get to phase 2 and so on until we finish the models all together and have a finished game at the end.

Group meetings (In person and digital)

My group has had several meetings to discuss the progress/production of the game, at the early stages of development we had 3-4 meetings over a 4-week span, this was to get the early plans up and running and our roles sorted out and finalized.

In addition to in person meetings we have had a few meetings on discord where we talked about what we need to do in our team and what else could be done to further the project, this has helped solve problems that we may have encountered during early production.