For my final piece so far, I have been looking around for different assets that will fit my animation well, such as spaceships and tree’s, these are assets that I cannot make quickly, therefore I found them online under a creative commons license, thus letting me use them freely, granted I give appropriate accreditation to the creators.
For the particle effect side of my animation, I have been watching various YouTube tutorials and videos on how to create semi realistic particle systems in blender, I’m not going for full realistic particles as you won’t see them too well from the distance, therefore to free up processing power I will lower the quality slightly to let me create more.
Spaceship assets used.
Image 1: Red Spaceship.

Image 2: Battleship

Image 3: Yellow battleship

Image 4: Yellow spaceship

Environmental Assets
In my final piece I will have multiple environmental assets, most will be made by myself however due to the complexity of trees, I decided to source these trees from a site called Blenderkit, this helps me quickly add in trees and move them around appropriate to where I want them to be.
Assets that I will create on my own include the floor (grass and pavement), walls/fences, a shed, and some other miscellaneous items found within a standard garden.
Below are two tree assets that I will use within my piece.
Image 1: Large tree.

Image 2: Medium Tree

Audio within my animation.
In my vfx final piece I wish to have some muffled audio, for example muffled explosions or muffled sounds of engines in the sky, I also plan on having a large explosion sound for the final few seconds of my VFX piece. I will also have a slight wind sound so that the shot from the on-ground camera doesn’t sound fake, but instead has some realism to it in regard to wind.
I will source these sounds by recording some myself and also via online royalty free or Creative Commons YouTube videos/websites.
Animations
For my whole animation I will be hand animating everything myself, from the camera movement to movement of the spaceships fighting in the sky, to the laser shooting towards the ground at the end. I want to focus on this as its one of my personal strengths when it comes to this type of production piece.
Problems that may occur during production.
During my production I expect some problems to arise, for example during the fighting shot of the animation, I may have some issues when it comes to so many particle systems running at the same time.
To work around this problem, I may have to do some shortcuts of rendering explosions in a separate blender scene, and then layering them on top of the main animation once it is completed, this will be done if my PC gets bogged down or I hit a limit for how many I can use without sacrificing too much processing power in the process.
This way around explosions also lessens the number of secondary problems that could occur, such as lighting, shadows and similar things to that.