My initial story idea for my immersive design project is an Alice in wonderland inspired interior to a castle with marble floors with black and white square patterns, with big expansive windows bringing in lots of light to the castle.
I think that oddly sized objects would go well with my idea as it fits with the Alice in Wonderland style of having objects changing size every so often.
Below is a rough script draft that I plan to implement into my design work for the project.
Opening
Scene opens to the expansive area of the castle;
Scene starts with person in front of some tables, there’s a potion on the table in front of the viewer which lifts up and goes in front of the viewer as if it is drunk, the eyes then close and then opens up again.
An orb shows up out of the orange fruit bowl, it becomes bigger and then moves behind the viewers location, making the viewer look around and behind themselves.
It then moves towards the stairs and then up them, then moving towards the windows before finally settling outside of the window.
As soon as it hits the roof a loud crash is heard, and the dragon is seen outside of some of the windows.
The dragon then walks across the roof, then it knocks a hole in the wall, and shoots fire out of its mouth, it then moves across the rooftop, stomping and knocking down marble blocks which interact with the environment below.
After the building becomes unstable, the dragon leaves and the roof begins to crumble and fall in on itself above the viewer, a block falls right on top of the viewer and the screen snaps to black.
The same type of blinking as the potion drinking part begins and then once the eyes open again the environment is back to normal as if nothing even happened.
Screen fades to black.