In this project most of the asset creation/design will be done by myself, in this blog I will go through the process for each asset that I have created.
Asset 1: Dragon

To begin the creation of my Dragon asset, I created the head, I used a blockout rounded cube within blender, sculpted it using the grab tool to extrude its top and bottom part of the jaw, and also the rough shape of the head.
I then moved onto sculpting detail with the clay strip brush and then used scaled UV spheres as eyes.

I moved onto the body which I used the clay strip brush and also the grab brush to build out the body, tail and also top of the thighs.

I then moved onto the legs where I once again used the previously used tools and then I also meshed together multiple toes to the bottom of the foot and upper foot.

I then created a wing blockout.

Once the wing was complete, I remeshed the legs and body together to make the connection between the two meshes seamless. I then built up some more detail between the two to further-more make them look like one object.

I then moved onto the final wing design where I removed the back of the wings, and then added a solidified plane for the wing material.

I then remeshed the dragon head to the body.

Once the modelling process was complete I then textured it inside of substance painter, I used many different brushes and added lots of detail to make it look like an older dragon that has done a lot in its life.

Once the dragon texturing was complete and brought back into blender, I then created my own rig for the Dragon, and set up IK controllers for the legs/feet and the wings.

Once the rig was complete I then took a rendered image of the complete Dragon.
Table

For the table I used a previously made asset that I have created before.
Chairs

For the chair I also used a previously made asset that I made.
Knights in armour
For a knight model I decided to modify a model that I had recently worked on. I chose to use this specific model that I have previously made as its similar looking to a knight and also that it will be in the distance, therefore will not be seen in all its detail, this means I was able to cut down on development time for the asset instead of having to create a brand new model.

To change this model up I made it grey and also changed the design of the face to make it look more in line with a knight of the medieval times.


Once I did this i then moved onto a sword which will be used by the knights.

