Categories
Immersive design

Blog 6: Digital Affordance

Within my submission there will be multiple instances where the viewer will know what to look at/do depending on what occurs.

An example of this is directional 360-Degree audio.

I will have this audio in a limited amount, however when I use it I will make sure the viewer knows where it is coming from so that they look in that direction, one-way that I’m doing this is by having the dragon screeching sound be 360 directional sound, I think this will work well as the viewer will know where the dragon is located based off of sound alone, however this will be paired with the shadows to form a complete comprehensive idea about where the dragon is at all times during the submission.

Another example of something I can do to catch the viewers eye is in depth lighting.

I can use in depth lighting to catch the viewers eye by creating light that will shine through the scene, but also light that could change colour or direction, for example light from the sky that is blocked by clouds and flickers within the castle interior. Or when the dragon blocks light to certain areas of the environment when it is on the castle walls.

Another example of lighting to catch the viewers eye and to make them look in a certain direction is my glowing orb which travels around the screen. This is a good example of this as it will be quite bright and shines/pulsates, taking the attention of the viewer and making them know to follow that with the camera/headset.