For my submission, there will be limited viewer navigation throughout the environment, this is because I want to keep the viewer grounded as to avoid them feeling uneasy/wobbly when viewing it in Virtual Reality.
However, the viewer will still be able to navigate via moving their mouse/finger across the screen, or by looking around if they have a virtual reality headset on. This therefore means that I must have a lot of items within the environment for them to look around at.
Some of the things that will help with navigation within my submission are shadows, this mostly relates to the dragon as when it flies over a shadow will be cast depending on where it is above the castle windows. This makes the viewer look towards that.
Another idea that I have for the submission, is an orb which is glowing that moves through the environment to wherever action is about to occur at. This orb lets the viewer know that something is about to happen at the location it is travelling to, therefore making them concentrated on it.
Another example of navigation within my environment is 2 fade to blacks during the animation, the first after you drink the potion, and the second being after the character is hit by the falling debris.