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dev blog Major Project

Dev Blog: Phase 2 Asset Creation

In this blog post I will run through all of the phase 2 assets that I was tasked with making for major project.

Kitchen table

When starting my kitchen table asset, I began by making legs for the table, I used cylinders which I extruded and shaped.

I then created the body of the table. This is simply just a cube which I insetted underneath and brought the underneath face upwards.

I then added a cube onto the legs which I insetted and deleted the faces, I did this because I thought the table had a lot of empty space which was underutilized and I think that having the this makes the table look better.

Chair

To start the chair, I added a cube which I beveled, this created the cushion which will be sat on.

I then created the legs for the chairs via cubes.

I used the same thing I did for the legs for the back of the chair.

Finally I added cubes across the back of the chair so that it looks realistic to a chair in real life.

Bench

When creating my bench, I firstly modelled the individual planks of the bench, I did this instead of a curved single object with a texture on it as in my opinion it works better when making it just like how it is made in real life, than faking it.

Once I made the planks I added sides to the planks and also legs.

Sitting Chair

I began modelling the sitting chair by creating the cushion that is sat on.

I then created a rough design of the sitting chair by using a mirrored cube so that the design on both sides would be the same.

Once the initial idea of the chair was laid out I began beveling certain parts to create a curved surface.

I then beveled the top of my chair, and also created a pillow, i made this by creating a cube, subdividing it, extruding the middle vertices along the y-axis and then turning it into a cloth sim.

To finish off the model I created legs and attached them to the body of the sitting chair.

Fruit Bowl

To create the fruit bowl it was quite simple, firstly I added a circle and extruded it upwards, I then beveled it and then extruded upwards and out to create the dip in the bowl.

To create the oranges in the bowl, I used UV spheres which I subdivided and added a displacement modifier to it to add roughness which isn’t related to the texture of the fruit. I then added an orange colour to it

Dining room table

To begin my dining room table I added a cylinder which I extruded upwards and then extruded out to create the table surface at the top.

I then beveled the table from the main surface to the cylinder going downwards, and added a couple of faces that were extruded outwards to create a non flat design.

Finally i added legs to the table which i mirrored along the x and y axis