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dev blog Major Project

Dev Blog: Asset Texturing

In this blog I will go present images of my assets once they have been textured with materials from Poly haven and AmbientCG

Phase 1

Sink

For the sink I went with 2 textures, the first being metal for the taps and plug, and secondly a cream colour for the sink. I did the cream colour as it looks like porcelain which was heavily used during this time period on appliances like sinks.

Bath

For the bath I used similar textures as the tap, this is because they are in the same area at all times and also because it is the type of material used during the time period.

Wardrobe

The wardrobe is textured in dark wood as I think it suited the design more than light wood or other types of wood, I also did this as wood is the most common material used for wardrobes.

Snub Revolver

For the snub revolver i used 2 types of metal, the first being shiny metal for the barrel of the revolver, and also the trigger, secondly, I used a rough metal texture for the body and chamber/hammer of the revolver, this is because I think it suits the revolver better than being entirely shiny.

Finally, I used a fabric type texture for the grip, this is because it would not look right or be appealing if the entire revolver was metal, this is because of the perception that metal is rough and cold while fabric can be warm and soft.

Toilet

For the toilet i used a few textures, these being a green rough texture for the pipe, a dark yellow box, a cream base of the toilet and also a wood lid.

Phase 2

Kitchen Tables

I used the same wood texture that i used for the wardrobe here as I wanted to keep a consistent style throughout the boat with the type of wood used on objects.

Sitting Chair

For my sitting chair I used 3 textures, these being a red fabric, brown leather and also wood.

The first of these was used for the body of the sitting chair, i used this texture as I thought it was

Bowl

For the fruit bowl, I used the same wood material as the other wood objects, however I also an orange/yellowy texture for the oranges, initially i had a very high-quality texture for it, however I didn’t want to limit performance or make it look out of place so i swapped it for a scaled back texture like this.

Dining Tables

For the dining table, I used the wood texture however I made sure the UVs on the top were spaced out realistically, this was because I didn’t want the player seeing odd, shaped textures on the top of the table as it could possibly break immersion within the game.

Bench

When texturing the bench I used the same wood texture as the other objects.

Chair

For the chair I used the same wood texture, however I also used a black leather material for the cushion that gets sat on.

Phase 3

Engine

For the engine i used multiple textures.

The first being a clean metal for the coal compartment, housing area and middle pipe, this is because this can be changed out for new parts from time to time.

The second texture was a rusty green painted metal colour used for the outside pipes, i did this as they have probably been in the ship for a while and may have rusted overtime due to crew negligence.

The final texture is a black outline for the gauge cylinders.

Pipes

For the pipes I did the same textures as the engine for the same reason.

Pistons

For the piston block i used the rusted texture for the box, and clean shiny metal for the pistons.

Trays

For the tray I used a yellowish off-white colour, this is because I wanted it to look like Bakelite which was one of the most used plastics at the time.

Boat

For the boat I used many textures, these being dark oak wood, painted red wood for the paddle, metal for pipes, wallpaper for inside of rooms, carpets for downstairs floors and much more.

Below are some images of different areas that are textured.

Boat Full View
Balcony
Dining Hall
Corridor
Engine Room
Paddle