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dev blog Major Project

Dev Blog: Group Feedback

Throughout the Major Project I have received some feedback from the group about models that could be changed and or improved, in this post I will go through some of these.

Feedback 1:
One bit of feedback was that my barriers on the outside of the boat had issues with collisions and also Normals, I was then asked if I could change them up and remake them, I then made a completely new barrier which was a big improvement over the previous one.

Initial Barrier
Updated Barrier

Feedback 2:

Towards the end of the project, when I was importing my boat into unreal, I ran into some issues with the Normals and backfaces. To optimize the boat, we decided on joining the whole boat together inside of Blender and importing into unreal, this however caused issues with some parts of the boat being invisible. I fixed this by spending some time flipping and recalculating Normals to make sure everything meant to be visible stays visible.

Before image
After Image

Feedback 3:

It was brought to my attention that I had some mesh issues with the boat, this being that the bedroom window had broken topology, this was only visable in unreal therefore it could damage the experience of the game, below is an image of the problem.

To fix this I decided to remake the wall out of one continuous mesh to avoid any errors. Below is an image of the fixed version.