Today we began by gathering ideas for our team project game, we came up with an idea of a horror game within some sort of abandoned hospital, some of the first ideas about the game was about items that would be included inside of it, like flashlights or a dark environment for the setting. Below is an image from the document we created for ideas:
These are the ideas that we have decided for the game, we might expand upon it depending on what extra ideas we have.
After this we decided on the roles for the game. We have 4 people who are 3D modelers (Including myself) a person who will do 2d art for the games pause menu or main menu, and finally one person who is doing the code and putting everything together once we complete the game.
Finally, we decided a name for the game, the game will be called “Prescription grade spooks”. Below is a document that we created when we decided for the name of the game:
To start with I added a cylinder which i extruded and remove the top set of faces, afterwards I created another cylinder which I curved the bottom to make it smaller than the top half, this was going to be my liquid inside the glass, to top this model off I added 2 cubes, i beveled these 2 cubes and stretched them a little bit, these were to be my ice cubes. I also made a lemon which was a sphere cut into a small piece and then extruded upon the remaining vertices.
Textures
This model didn’t require much in terms of texturing, however I did use a aistandardsurface material which i then turned the transmission up, in addition to this I made the liquids colour pink so it would stand out from the glass and the ice cube. Finally for the lemon I took a texture from the internet so that my lemon would look realistic.
To create this asset I began by adding a cube to the scene, I then added loop cuts to it and moved the front vertices downwards to about 1/4 of its previous position, i then created more loop cuts and then indented different parts of the top face to create little sections which sugar packets and objects like that could be placed inside of. After this I created more loop cuts on the sloped face of the model, i then removed some faces and cleaned it up. I then created some cups out of cylinders where I removed the top face to the model, I then duplicated it 20 times to make 20 cups and then stacked them on top of each other and placed them inside of one of the openings at the top. Finally I created some packets
Texturing
For the base box I gave it a black texture with a glossy finish so that reflect a bit of light off of itself. For the cups I gave them a completely matte orange colour as a lot of cups like this are in that colour, finally for the sugar packets I gave them a flat white.
To create this asset, I first began with a cylinder which I shrunk down and removed the top set of faces from it, after this I extruded the top set of vertices and create some loop cuts below it, I then lowered these vertices and dragged them outwards a little bit to create a lip at the top of the pan. I then moved onto the handle which I created using a nubs curve which I drew onto the scene and then added a cube which i used to follow the lines after adding many loop cuts to the object, and shaped it into the shape of the handle. After this i created a rack which was just a cube and then made some hooks which attach to the rack and into the handle of the pan itself.
Texturing
I started off by texturing the pan, I used a slightly metallic dark grey colour which most pans are like, i then used a light grey colour for the handle along with a black hook and orange rack, these colours contrast each other so they stand out individually.
Creating this asset was quite difficult because of all the parts involved in it, however I managed a good model in the end. To start with I made the main box and cut out the top face in it, I then gave it some thickness so that it didn’t look bad. After this I created the tub that will be put into the deep fryer, this consisted of a lot of planes were made to look like metal railing of sorts so that once i textured it, it would look good, in addition to this the handle was made of some half donuts and a couple cylinders. After this i made an onion ring out of a donut which i scaled down, took divisions off of it and then sculpted into a rough shape of an onion ring, finally i added a brown colour liquid which would be used as the oil inside the fryer.
Texturing.
For texturing I went with simple colours as I felt it stood out more. The main body is a grey colour with the roof of it being a darker grey/brown colour. The feet to the fryer were a flat white throughout. The main tub inside the fryer was a metallic texture with a white handle, finally the onion rings were orange along with a dark brown liquid for the frying oil.
To create my asset I started off by making a cube which i elongated and manipulated to resemble a shape of a sink, I then raised parts of the model so that it would have some distinct sides to it. After this I made a cylinder which i beveled and moved to create the shape of a tap, after this i added a couple more cylinders and some cubes which I shrunk and positioned to make them look like taps, Finally I added a plane which I turned into water.
Texturing
For texturing I gave the main body a yellow ceramic texture from substance. For the taps I gave them a copper texture along with a red and blue stopper depending on the tap. Finally for the water I made it a grey/blue colour with some transmission for transparency.
To create this model, I first added a cube, which I beveled the edges to make it curved, after this I made some loop cuts and then I pushed some vertices in to make a small gap to imitate the gap between a freezer and fridge inside of a fridge. After that I then added 2 cubes which I beveled and manipulated to look like handles, I then added them to the front of the fridge.
Texturing
To texture my model was quite simple, I first textured the front of the fridge to a blue colour, and then the back and sides of the fridge to a dark black, this is stark contrasts in colouring, next I gave the handles metallic textures so that they look just like fridge handles in real life.
When making the model I first created the main body, I did this by adding a cube and then adding lots of loop cuts to the back end of the cube, then I raised these up and curved it so that it would look nice and smooth, I then raised the final ones behind that straight up so that it would meet the curved vertices. I then made the tabs which the person using the cash register would press, I made these by adding a cylinder, curving and beveling it, then I extruded the top vertices and made a little circle out of it, I then duplicated it many times to create a lot more versions of it. Finally on the front of the main box I extruded some faces outwards to make it look like the money opening at the front is coming out.
Texturing
When texturing I started by texturing the main box as a very metallic texture to make it look like a standard cash register, after this for the bolt rack that I made, I also added a metallic texture along with some nails onto it. For the tabs I had 2 separate textures, one was a dark colour metal, the other was a pinkish copper metal, finally for the front opening piece I added a small strip of black along the front to indicate that it is there.
This asset was very simple to create. To create the bin I first began by making the bins body which is just a simple cylinder, after i made that i made some loop cuts at the top and bottom and extruded them outwards to make a stand for it and also a bottom part of the lid, after this I created another cylinder and made it almost flat so that it would be the top part of the lid, I then put this on top of the main body. I then moved onto the foot stand where a person would put their foot on to make the lid pop up, to make this I added 2 cubes, one which I made quite flat, the other a bit larger, I extruded the flat one into a half diamond look and the larger one kept the same, i then attached two small cylinders to the larger one and positioned them above the flat one.
Texturing
For texturing I added a slightly metallic cream coloured texture to the main body, I added a very dark matte black to the lid of the bin. For the foot stand I added a grey texture to the large cube and a flat white one for the flattened cube. finally for the two small cylinders I made them a light grey colour.