Categories
Level Design

Level Blockout Video

References

Does Not rely on words 

Mad-gfx.com (2018) 10 Principles of game design. Available Online: https://mad-gfx.com/news/2018/7/15/10-principles-of-good-level-design [Accessed 11/11/21]

Weenies Used
Mikebarcley.co.uk (2016) Level design guidelines. Available Online:http://www.mikebarclay.co.uk/my-level-design-guidelines/ [Accessed 12/11/21]

Hard Boundaries 

Mikebarcley.co.uk (2016) Level design guidelines. Available Online:http://www.mikebarclay.co.uk/my-level-design-guidelines/ [Accessed 12/11/21]

Vantage Points

Mikebarcley.co.uk (2016) Level design guidelines. Available Online:http://www.mikebarclay.co.uk/my-level-design-guidelines/ [Accessed 12/11/21]

Categories
Level Design

Week 3 level design: Environmental storytelling.

Here is my attempt at an environmental storytelling level within unreal, i made a cave with a large walkway over fire which then went into a corridor with a sarcophagus inside of it hinting at an ancient presence within the cave.

Categories
Level Design

Level Design Week 2: Landscaping

This week I made a simple level in unreal with the landscaping tools where i created a simple mountain environment with a sort of canyon part and open area with a dried up river within it.

I also used the foliage tool with assets from the unreal marketplace to populate the landscape with trees and bushes.

Categories
Level Design

Early Blockout

Here is the overview of my blackout, it’s got a simple design of some houses with a river and bridge in the middle, as well as a temple with a cube that gives it some elevation. The map also has some cover which lets the player hide behind it to avoid any enemies if they were in the map.
Here is the bridge.
Temple elevation.
Cube of truth in the temple.
Elevation in house, good for cover too.